@capgo/native-audio
Capacitor plugin for playing sounds.
Capacitor plugin for native audio engine. Capacitor V5 - β Support!
Click on video to see example π₯
Maintainer | GitHub | Social |
---|---|---|
Martin Donadieu | riderx | Telegram |
Mainteinance Status: Actively Maintained
All audio files must be with the rest of your source files.
First make your sound file end up in your builded code folder, example in folder BUILDFOLDER/assets/sounds/FILENAME.mp3
Then use it in preload like that assets/sounds/FILENAME.mp3
To use npm
npm install @capgo/native-audio
To use yarn
yarn add @capgo/native-audio
Sync native files
npx cap sync
On iOS, Android and Web, no further steps are needed.
No configuration required for this plugin.
Name | Android | iOS | Web |
---|---|---|---|
configure | β | β | β |
preload | β | β | β |
play | β | β | β |
pause | β | β | β |
resume | β | β | β |
loop | β | β | β |
stop | β | β | β |
unload | β | β | β |
setVolume | β | β | β |
getDuration | β | β | β |
getCurrentTime | β | β | β |
isPlaying | β | β | β |
import {NativeAudio} from '@capgo/native-audio'
/**
* This method will load more optimized audio files for background into memory.
* @param assetPath - relative path of the file or absolute url (file://)
* assetId - unique identifier of the file
* audioChannelNum - number of audio channels
* isUrl - pass true if assetPath is a `file://` url
* @returns void
*/
NativeAudio.preload({
assetId: "fire",
assetPath: "assets/sounds/fire.mp3",
audioChannelNum: 1,
isUrl: false
});
/**
* This method will play the loaded audio file if present in the memory.
* @param assetId - identifier of the asset
* @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
* @returns void
*/
NativeAudio.play({
assetId: 'fire',
// time: 6.0 - seek time
});
/**
* This method will loop the audio file for playback.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.loop({
assetId: 'fire',
});
/**
* This method will stop the audio file if it's currently playing.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.stop({
assetId: 'fire',
});
/**
* This method will unload the audio file from the memory.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.unload({
assetId: 'fire',
});
/**
* This method will set the new volume for a audio file.
* @param assetId - identifier of the asset
* volume - numerical value of the volume between 0.1 - 1.0
* @returns void
*/
NativeAudio.setVolume({
assetId: 'fire',
volume: 0.4,
});
/**
* this method will getΒ the duration of an audio file.
* only works if channels == 1
*/
NativeAudio.getDuration({
assetId: 'fire'
})
.then(result => {
console.log(result.duration);
})
/**
* this method will get the current time of a playing audio file.
* only works if channels == 1
*/
NativeAudio.getCurrentTime({
assetId: 'fire'
});
.then(result => {
console.log(result.currentTime);
})
/**
* This method will return false if audio is paused or not loaded.
* @param assetId - identifier of the asset
* @returns {isPlaying: boolean}
*/
NativeAudio.isPlaying({
assetId: 'fire'
})
.then(result => {
console.log(result.isPlaying);
})
configure(options: ConfigureOptions) => Promise<void>
Param | Type |
---|---|
options |
ConfigureOptions |
preload(options: PreloadOptions) => Promise<void>
Param | Type |
---|---|
options |
PreloadOptions |
play(options: { assetId: string; time?: number; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; time?: number; } |
pause(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
resume(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
loop(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
stop(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
unload(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
setVolume(options: { assetId: string; volume: number; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; volume: number; } |
setRate(options: { assetId: string; rate: number; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; rate: number; } |
getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>
Param | Type |
---|---|
options |
{ assetId: string; } |
Returns: Promise<{ currentTime: number; }>
getDuration(options: { assetId: string; }) => Promise<{ duration: number; }>
Param | Type |
---|---|
options |
{ assetId: string; } |
Returns: Promise<{ duration: number; }>
isPlaying(options: { assetId: string; }) => Promise<{ isPlaying: boolean; }>
Param | Type |
---|---|
options |
{ assetId: string; } |
Returns: Promise<{ isPlaying: boolean; }>
addListener(eventName: "complete", listenerFunc: CompletedListener) => Promise<PluginListenerHandle> & PluginListenerHandle
Listen for complete event
Param | Type |
---|---|
eventName |
'complete' |
listenerFunc |
CompletedListener |
Returns: Promise<PluginListenerHandle> & PluginListenerHandle
Since: 5.0.0
Prop | Type |
---|---|
fade |
boolean |
focus |
boolean |
Prop | Type |
---|---|
assetPath |
string |
assetId |
string |
volume |
number |
audioChannelNum |
number |
isUrl |
boolean |
Prop | Type |
---|---|
remove |
() => Promise<void> |
Prop | Type | Description | Since |
---|---|---|---|
assetId |
string |
Emit when a play completes | 5.0.0 |
(state: CompletedEvent): void
This tutorial will guide you on how to use the @capgo/native-audio
package for playing sounds in your Capacitor application.
To install the package, open your terminal and run the following command:
npm install @capgo/native-audio
or if you prefer using yarn:
yarn add @capgo/native-audio
After installing the package, sync the native files with the following command:
npx cap sync
No additional configuration is required for this plugin.
To use the @capgo/native-audio
package, you need to import the NativeAudio
object from the package and use its methods.
Here's an example of how to preload an audio file and play it:
import { NativeAudio } from '@capgo/native-audio';
// Preload the audio file
NativeAudio.preload({
assetId: 'fire',
assetPath: 'assets/sounds/fire.mp3',
audioChannelNum: 1,
isUrl: false,
});
// Play the loaded audio file
NativeAudio.play({
assetId: 'fire',
});
The preload
method is used to load an audio file into memory, and the play
method is used to play the loaded audio file.
Other supported methods include pause
, resume
, loop
, stop
, unload
, setVolume
, getDuration
, and getCurrentTime
. You can refer to the official documentation for more details on these methods.
That's it! You have now learned how to use the @capgo/native-audio
package to play sounds in your Capacitor application.